N. H. VOHIDOVA. The Use of Gamification Gaming Technologies in the Educational Process. American Journal of Science and Learning for Development, [S. l.], v. 2, n. 8, p. 50–52, 2023. DOI: 10.51699/ajsld.v2i8.2371. Disponível em: https://inter-publishing.com/index.php/AJSLD/article/view/2371. Acesso em: 3 jul. 2024.